Monthly Archives: April 2014

The Gamer’s Wish List: Lessons from game design

Gamification and game-based learning – two of the hottest terms in the world of learning today. (TeachThought has a nifty article that explains the difference between the two.) For non-gamers, and even for those of us who are passionate about

Posted in gaming, learning, UX

Awesomely Bad Training Videos: Blockbuster Video

Oh no. Another supernatural video system. Did Blockbuster and Wendy’s go halvsies on a video production team? And is that Maggie Gyllenhaal?

Posted in learning, training videos

The Ten Commandments Of Video Game Menus

The fine folks at Kotaku bring us the cardinal rules all developers should follow when designing a game UI. Because who needs UI testing when you have a vocal user group? (just kidding) Number 5 is is probably my favorite, for

Posted in gaming, UI, UX

The 50 Most Frustrating Moments in Videogames

Yep, yep, yep.

Posted in gaming

So easy, anyone can do it!

Thanks to the blog e-Learning Infographics, I came across this item from CommLab India: Find more education infographics on e-Learning Infographics CommLab India makes very valid points here – instructionally sound elearning courses need to be thoughtfully organized, included interactivity,

Posted in infographic, learning, UX

Icons for the new learning world

In October, The Noun Project hosted an Iconathon with Duke University and the Innovation Co-Lab. Their task was to create icons to represent new innovations in learning and education. I’m looking forward to using these to help convey these trending

Posted in learning, UX