Blog Archives

The Gamer’s Wish List: Save Me!

Here’s a bit of gaming trivia for you: What was the first video game to boast a save-game feature? Officially, it was the NES classic The Legend of Zelda, which stored your saved game file on the cartridge with the

Posted in elearning, gaming, learning

The Gamer’s Wish List: The Importance of Play Testing

Today I’m trying something a little different – a video blog generated with Adobe’s new Voice app for the iPad. Enjoy!

Posted in gaming, learning, UX

The Gamer’s Wish List: Get started already!

I have a shocking confession to make: I’ve never played Dungeons and Dragons. I’ve always wanted to play. I’ve just never had the opportunity. My husband, on the other hand, has many wonderful memories running modules, and we’ve recently had

Posted in gaming, learning

The Gamer’s Wish List: K.I.S.S.

Wish 2: Don’t over-complicate things. Especially when you have a good thing going.  Last summer, my brother introduced us to a wonderful board game called Castle Panic. In this strategy game, all players work together to fend of an invading horde

Posted in gaming, learning, UX

The Gamer’s Wish List: Lessons from game design

Gamification and game-based learning – two of the hottest terms in the world of learning today. (TeachThought has a nifty article that explains the difference between the two.) For non-gamers, and even for those of us who are passionate about

Posted in gaming, learning, UX

The Ten Commandments Of Video Game Menus

The fine folks at Kotaku bring us the cardinal rules all developers should follow when designing a game UI. Because who needs UI testing when you have a vocal user group? (just kidding) Number 5 is is probably my favorite, for

Posted in gaming, UI, UX

The 50 Most Frustrating Moments in Videogames

Yep, yep, yep.

Posted in gaming